Probleme, Fragen und Diskussionen zur MagicQ Software (im allgemeinen), z.B. Syntax, Patching, Paletten, FX usw.
Bitte hier keine Hardware-Fragen!
By Machtl
#1374
MagicQ version 1.3.8.5

New Functions

Added ability to edit the FX add type to be Minus and Abs types in the FX Waveform editor.
Added a Setup Option to map the THRU, @ and FULL keys to other keys on the keyboard.
Added option to Position window to do INVERT PAN instead of FLIP – use SHIFT + the top
left soft button.
Added a Setup option to choose the action when you press GO on a Cue Stack that had been
over-riden by another Cue Stack – whether the tracked values are reasserted or not.

Bug fixes

Fixed problem when using absolute FX in Cue Stacks. The absolute FX would not release
correctly and therefore the base level of the channel could remain at 0 even thought the FX
was faded out.
FX Waveform Editor. When using FX based on Beam Palettes the Palette numbers always
showed B0 regardless of what they were really set to.
Fixed problem in Patch Window with v1.3.8.4 when changing the DMX address of multiple
heads.
Fixed problem when using Multiwindows same PC on MagicQ PC. When pressing and
holding a S button or a Window button subsequent clicks of the soft buttons would operate on
the wrong window.

MagicQ version 1.3.8.4

New Functions

Bitmap FX (pixel mapping)

Fixed Apply Types “Chequer 1” and “Chequer 2” which did not work correctly.
Added new Apply Type “Scale to Grid”. Normally user bitmaps and icons from the internal
library are applied to the grid using their normal size. It is now possible to make MagicQ
scale the user bitmaps and internal icons to the size of the grid.
Added a soft button in the Plan View to make a group from the currently selected heads –
SHIFT + MAKE GROUP. If no text is entered before pressing MAKE GROUP then the
group is automatically named based on the first and last head numbers in the group.
It is now possible to make a grid of groups instead of a grid of heads. Grids of groups enable
multiple heads to be allocated to one box in the grid. When Bitmaps, Text or internal FX are
played back on the grid, then all heads in a group will take the colour/level associated with a
particular box in the grid.
Added a test mode to the Grid selected via soft button C. In test mode the head under the
cursor is tested (located). This enables the grid layout to be easily checked.
Improved Selection in the Plan View so that it is now possible to select heads when View
Grid is enabled.
Grids now are sized to the whole screen when not in View Grid mode.

Patch Window

Improved the Patch Window so that it is now possible to patch, unpatch and repatch heads
when using the View Universe and View Selected views.
Added a CLONE HEAD soft button. This makes it easier to clone heads – previously it was
necessary to use the COPY key. The COPY key method is still supported. Cloning creates
new heads of the same type containing the same programming as the original heads.
The COPY HD PROG (copy head programming) soft button has is now reached by using
SHIFT + CLONE HEAD. Copy head programming allows the complete show data to be
copied between heads that are already patched.

Other changes

When pressing BACK to step back through a Cue Stack with times, pressing BACK now does
not halt the fade of steps – instead it steps back through the steps. This ensures that pressing
the BACK button e.g. 3 times, steps back 3 steps.
Made “Slow encoder” much slower. Also where an attribute is marked as slow encoder, the
soft button now bumps +1/-1 instead of 0/128/255.
Palettes that are programmed but not named are now shown as “---“ instead of a blank box, to
make it easier to determine which palettes are programmed.

Bug fixes

Fixed problem when using tracking and Block FX whereby stepping back in a Cue stack
might incorrectly run a FX from higher up the Cue Stack that should have been blocked by
levels.